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Heirs of Blood Campaign

19 quests found

Campaign Overview

Lady Eliza Farrow, a vampire sorceress, seeks to reclaim the lost kingdom of Saradyn. Heroes must protect the young heir Tyrus and stop the Farrow family from consolidating power. The campaign features a branching structure where players play a total of 9 quests per playthrough (1 Introduction + 3 Act I + 1 Interlude + 3 Act II + 1 Finale), with different paths available based on choices and outcomes.

Introduction

Quest 1

The adventure begins as heroes defend a caravan from goblin ambushers

Act I

Quests 2–8

Explore branching paths through the valley, facing the Farrow family's lieutenants

Interlude

Quests 9–10

A turning point determined by who won more Act I quests

Act II

Quests 11–18

Escalating conflict as heroes pursue Eliza into the heart of her power

Finale

Quest 19

The climactic four-encounter battle against Lady Eliza Farrow

Campaign Structure

Introduction Acolyte of Saradyn
Act I Choose 3 quests from branching paths
Interlude From the Wreckage or Saradyn in Flames
Act II Choose 3 quests from branching paths
Finale Blood and Betrayal (4 Encounters)

All Quests

Stage:
Encounters:
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Q4: Blood Will Tell

Act I1 EncounterQuest 2 (Rellegar's Rest)
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Q5: The Baron Returns

Act I2 EncountersQuest 2 (Rellegar's Rest) or Quest 3 (Siege of Skytower)
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Q6: Archive Of Arrizon

Act I2 EncountersQuest 3 (Siege of Skytower)
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Q7: Rise Of Urthko

Act I2 EncountersQuest 4 (Blood Will Tell)
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Q8: Caladen's Crossing

Act I2 EncountersAfter The Baron Returns or Archive of Arrizon or Blood Will Tell
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Q9: From The Wreckage

Act Interlude1 EncounterAfter Rise of Urthko
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Q10: Saradyn In Flames

Act Interlude1 EncounterAfter Caladen's Crossing (Quest 8)
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Q11: Army Of Dal'zunm

Act II1 EncounterAfter From the Wreckage (Quest 9) or Saradyn in Flames (Quest 10)
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Q12: Lord Of Flame

Act II2 EncountersAfter Army of Dal'Zunm (Quest 11)
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Q13: Prison Of Khinn

Act II2 EncountersAfter From the Wreckage (Quest 9) or Saradyn in Flames (Quest 10)
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Q14: Dead Or Drowning

Act II1 EncounterArmy of Dal'Zunm
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Q15: Rite Of The Red Dawn

Act II1 EncounterPrison of Khinn
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Q16: Shadowfall Mountain

Act II2 EncountersPrison of Khinn
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Q17: Edge Of Dawn

Act II2 EncountersLord of Flame, Dead or Drowning, Rite of the Red Dawn, or Shadowfall Mountain
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Q18: Piercing Darkness

Act II2 EncountersLord of Flame, Dead or Drowning, Rite of the Red Dawn, or Shadowfall Mountain
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Q19: Blood And Betrayal

Finale4 EncountersEdge of Dawn (Quest 17) or Piercing Darkness (Quest 18) — played after completing one of these as the final Act II quest