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Quest 6: Archive of Arrizon

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Act I 2 Encounters Requires: Quest 3 (Siege of Skytower)

Quest 6: Archive of Arrizon

The evening fires glow softly below the glittering sky. The keeper of Skytower is long past due, and you begin to fear the worst. At last, you see the silhouette of riders from the west.

As the keeper approaches, you notice Tyrus, the boy you first met on the road, is with her. He waves excitedly at you, then attempts to dismount. The keeper holds him in place until the horse has stopped moving. Tyrus remains quiet, but his eyes shine with anticipation. He smiles when he notices you watching.

"He has been pleading all day for me to bring him with," the keeper says. "He promised to stay quiet." She walks away from the group and nods for you to follow. "The battle for Skytower continues, but we're holding our ground. However, I've learned that just before the battle started, one of my soldiers, a man called Arrizon, deserted. He fled northeast, across the river. I fear he is a spy and traitor. Capturing him may reveal more than any of the other captives can."

It takes you two days' travel and searching, but at last you locate the defector at the north end of the valley. He stands hunched over a pile of scrolls, hiding at the bottom of an ancient archive. He scoffs at your order to surrender. "They came for me. I had to flee. I had to destroy the records." Heaps of ash cover the floor around him. You insist upon his cooperation, but a clatter echoes from the cavern above. "You were followed," Arrizon says as he shakes his head. He hands you a key. "The gate should hold while I finish my work."

You arrive upstairs just in time to see a muscular ettin rolling a massive boulder into view. You doubt the gate can hold against that.

Monsters

  • Ettins (including Rolok)
  • 2 open groups

Setup

Heroes place their figures on the Exit.

Choose 1 ettin as Rolok, placed in the unique space. In 4-hero game, place remaining ettin on Lava Cave. Place 1 open group on Large Cave, 1 on Small Cave.

Place 1 blue objective token as the boulder.

Special Rules

Heroes and boulder may move through the locked door while closed.

Boulder blocks movement. Rolok attacked through boulder adjacency: Rolok rolls +1 black defense die.

Rolok: +2 Health per hero, immune to conditions. Rolok may spend 2 movement points adjacent to boulder to push it 1 space; boulder entering figure's space defeats that figure.

Reinforcements

At the start of each overlord turn, place 1 monster from an open group on the Back Entrance.

Victory

Hero Victory

The ettin trips and flops down upon the boulder as it careens forward. The momentum of the stone pulls his body forward and down, crushing one of his heads beneath it... The boulder continues on and breaks the locks on the gate. In the chaos of the half-witted ettin, you retreat into the lower level.

The heroes win!

Overlord Victory

The thunderous advance of the boulder ends with a great snap as the locks to the lower level shatter apart. Rolok turns, several of his comrades rallying at his side. He is no match for your prowess, but in the time it takes to fell your attackers, an equal number escapes down the steps, led by a red mist.

The overlord wins!

Map Tiles

  • 12B Lava Cave
  • 5B Large Cave
  • 9B Small Cave