Quest 3: Siege of Skytower
Quest 3: Siege of Skytower
Introduction
Upon your arrival at the bastion that overlooks the southern border of the valley, the keeper immediately escorts you to inspect the troops and defenses of the ancient hold. The structure is expansive, having several levels that run deep into the mountain. A company of forty guards and staff maintain the tower, a fraction of the potential garrison. You are two floors from the top when the clamor of an alarm echoes up through the empty stairwells and halls below you.
The keeper draws her blade and charges back the way you came. You descend at a reckless pace, but diligently stay within a few paces of the keeper lest you get lost in the endless passages. You arrive at the gate chamber just as a scaly dragon hybrid retreats toward an open window. A number of guards lie wounded nearby, and the gate mechanisms lay in shambles across the floor.
"Greetings, mortals," the hybrid says, turning on the window ledge. "I am Belthir, Scion of Gryvorn." He scans your faces with visible anticipation, as if expecting some grand reaction of terror and exaltation. Met with nothing save for blank stares, he sighs. "No one remembers the classics... Ah well, soon my name will be feared again." He winks and drops backward from the window as more forces pour in through the door.
"Get me an engineer!" the keeper calls, then charges into the room. "We need to hold this level until we can get these gates closed!"
Monsters
- Sir Alric Farrow
- Belthir
- Goblin archers
- Cave spiders
- 1 open group
- 1 open group of non-large monsters
Setup
Heroes place their figures on the Armory.
Place Sir Alric Farrow on the Grassland as indicated.
Place Belthir on the unique space on the Waterfall. Place the cave spiders on the Spider Nest. Choose 1 open group of non-large monsters as the invading force. Do not place the invading force or the goblin archers during setup. Place the supporting force on the Gatehouse.
Place 8 fatigue tokens in the heroes' play area.
Place 4 blue objective tokens as indicated forming the waterfall tunnel.
Collect 1 red, 1 green, and 1 white objective token, shuffle them together, and place them facedown on the Gatehouse as levers.
Place search tokens based on the number of heroes. Open all doors at start.
Special Rules
At the end of each overlord turn, discard 1 fatigue token from the heroes' play area.
While the door on the waterfall is open, a figure on a waterfall tunnel may spend 2 movement points to move to another waterfall tunnel as if adjacent.
Gatekeepers: Doors correspond to lever colors. As an action, a hero adjacent to a lever may pull it (flip that lever faceup, others facedown) to close/open doors. A door closed while a large monster occupies both sides defeats that monster.
Wings of War: As an action, Belthir may take flight (carrying 1 non-large monster), removed and placed on a unique space; both are Stunned.
Taking the Tower: Sir Alric Farrow, goblin archers, and invading force may move off the map through the Exit for fatigue tokens: minion = 1, master = 2, Sir Alric = 3.
If Sir Alric Farrow is defeated: You puncture the dark knight's armor and a red mist leaks out... The armor clatters to the ground and Sir Alric is gone.
Reinforcements
At the start of each overlord turn, place goblin archers and invading forces on Entrance up to number of heroes.
At the end of each overlord turn, place 1 cave spider on Spider Nest.
When fourth fatigue token is discarded from heroes, place supporting force on Entrance.
Victory
Hero Victory
All at once, the gates rattle shut. A hatch in the floor opens and the engineer climbs out, grinning. The guards scramble to the windows to loose their arrows upon the retreating foes. For now, Skytower will hold.
The heroes win!
Overlord Victory
The gate groans and cracks, and in a moment is ripped from its hinges by a massive creature on the other side... The keeper leads you to her quarters, and together you set up defenses across the caves that hold the enemy back for now.
The overlord wins!
Rewards
Win or lose, each player receives 1 XP.
If the heroes win: 25 gold per hero.
If the overlord wins: 1 additional XP.
If exactly 2 fatigue tokens remain in heroes' play area: 25 gold. If less than 2: 50 gold.
If Sir Alric Farrow was defeated: heroes receive Shield of the Dark God. Otherwise: overlord receives Shield of Zorek's Favor.
The overlord receives the Staff of Shadows relic.
"The Baron Returns" or "Archive of Arrizon" may be chosen by the winner as the next quest.
Map Tiles
- IIA Grassland
- 1A Waterfall
- 8B Gatehouse
- 3B Armory
- 15B Spider Nest