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Mb Travel Event 4 Of 5

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Mb Travel Event 4 Of 5

Mb Travel Event 4 Of 5

Mists Of Bilehall

Asset Number: 4/5

Travel Events

Road: You stumble across an ancient graveyard. The statue of a hooded figure towers over the crumbling tombstones. In the statue's hands, a black crystal emanates a foreboding glow. The heroes may choose to harvest the power of the crystal. If they do, each hero tests Knowledge. Each hero who fails is Terrified or Diseased (overlord's choice). If all heroes pass, place this card in the play area of the hero with the highest Knowledge. During his turn, that hero may return this card to the game box. If he does, each hero may discard 1 condition. If the heroes choose not to do this, treat this Travel Event card as "No Event".
Plain: You stumble across an ancient graveyard. The statue of a hooded figure towers over the crumbling tombstones. In the statue's hands, a black crystal emanates a foreboding glow. The heroes may choose to harvest the power of the crystal. If they do, each hero tests Knowledge. Each hero who fails is Terrified or Diseased (overlord's choice). If all heroes pass, place this card in the play area of the hero with the highest Knowledge. During his turn, that hero may return this card to the game box. If he does, each hero may discard 1 condition. If the heroes choose not to do this, treat this Travel Event card as "No Event".
Forest: You stumble across an ancient graveyard. The statue of a hooded figure towers over the crumbling tombstones. In the statue's hands, a black crystal emanates a foreboding glow. The heroes may choose to harvest the power of the crystal. If they do, each hero tests Knowledge. Each hero who fails is Terrified or Diseased (overlord's choice). If all heroes pass, place this card in the play area of the hero with the highest Knowledge. During his turn, that hero may return this card to the game box. If he does, each hero may discard 1 condition. If the heroes choose not to do this, treat this Travel Event card as "No Event".
Water: You stumble across an ancient graveyard. The statue of a hooded figure towers over the crumbling tombstones. In the statue's hands, a black crystal emanates a foreboding glow. The heroes may choose to harvest the power of the crystal. If they do, each hero tests Knowledge. Each hero who fails is Terrified or Diseased (overlord's choice). If all heroes pass, place this card in the play area of the hero with the highest Knowledge. During his turn, that hero may return this card to the game box. If he does, each hero may discard 1 condition. If the heroes choose not to do this, treat this Travel Event card as "No Event".
Mountain: You stumble across an ancient graveyard. The statue of a hooded figure towers over the crumbling tombstones. In the statue's hands, a black crystal emanates a foreboding glow. The heroes may choose to harvest the power of the crystal. If they do, each hero tests Knowledge. Each hero who fails is Terrified or Diseased (overlord's choice). If all heroes pass, place this card in the play area of the hero with the highest Knowledge. During his turn, that hero may return this card to the game box. If he does, each hero may discard 1 condition. If the heroes choose not to do this, treat this Travel Event card as "No Event".