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Catching A Spy

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Catching A Spy

Catching A Spy

Labyrinth Of Ruin

Asset Number: 7/8

Travel Events

Road: A tall tree offers a scouting vantage. Hero players choose 1 hero to suffer 1 Fatigue and test Awareness. If he passes, he may look at the top 3 cards of the Overlord deck and return them in any order he chooses.
Mountain: Catching a spy does not prove easy. The overlord may choose to reveal his hand of Overlord cards. If he does, each hero suffers 2 Fatigue.
Water: The water appears dark and smells rather foul. The overlord chooses 1 hero that does not have a Condition card to test an attribute of the overlord's choice. If he fails, he is Cursed.
Forest: No Event.
Plain: No Event.