Three Heads, One Mind
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Three Heads, One Mind
The Trollfens Act I
Travel
WaterRoadMountain
Timing
Play this card at the start of a Campaign Phase during Act I. While in play, this card is treated as an available quest.
Description
A sickness has begun to spread into a few of the nearby cities. While it appears mild in nature, the sudden appearance of it has caused concern among local authorities. It seems the same illness has been afflicting the already beset dwellers around the Valdari Marsh. Dark rumblings have surrounded the area for quite some time now; perhaps it's worth checking out.
Rules
If you have played the "Ghost Town" or the "Food For Worms" Rumor card, discard this card and draw a new one.