Guardians Of Deephall
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Guardians Of Deephall
Guardians Of Deephall Act I
Travel
RoadPlainMountainRoad
Timing
Play this card at the start of a Campaign Phase during Act I. You cannot play this card if the Interlude is an available quest. While in play, this card is treated as an available quest.
Description
For some time now, bands of dark priests have had an increasingly disturbing presence in the valley. They seem to be concentrating their efforts on Deephall, the nearby mountain stronghold, whose community is already beleaguered by hordes of its own reanimated dead.
Ability
If this card is in play when you transition to Act II, the overlord gains the "Power in Numbers" Overlord card. Then, place the "The Curse of Iona" Advanced Quest card in play.