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Ghost Town

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Ghost Town

The Trollfens
Act I

Travel

ForestRoadRoad

Timing

Play this card at the start of a Campaign Phase during Act I. While in play, this card is treated as an available quest.

Description

Passing travelers speak of ill tidings outside the borders of the Rhynn barony, as rural settlements at the edge of the Valdari Marsh cry for help against the threat of some unknown foe. Too distant to receive formal assistance from any of the baronies, small rewards have been promised to anyone willing to investigate.

Rules

If you have played the "Food For Worms" or the "Three Heads, One Mind" Rumor card, discard this card and draw a new one.