A Dangerous Path
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A Dangerous Path
Lair Of The Wyrm Act I
Travel
Timing
Play this card at the start of the Travel step of any Act I Campaign phase.
Description
The whispers of treachery lurking on the outlying roads has caused your company to switch paths from the roads more traveled to the shadowed trails rife with danger. While the rumors say that no path is safe these days, you muster enough courage to tread the ways feared by others, hoping to put an end to the malignancy that continues to haunt this beleaguered land.
Ability
You may look at the top 3 cards of the Travel Event deck and place them on the top of the deck in any order you choose. Then, discard this card and draw a new Rumor card.