Summon - Merick
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Summon - Merick
Base GameAbility
Exhaust this card after setup of an encounter to choose an open monster group. Replace 1 master monster in that group with the Lord Merick Farrow agent. If the Lord Merick Farrow agent is defeated, return this card to your Plot deck. You cannot use this card in any quest that uses the Lord Merick Farrow lieutenant.