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Merriod - Act II

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Merriod

Base Game
Merriod Act II Front Front
Merriod Act II Back Back
Melee

Characteristics

  • Minion: Speed: 3, Health: 7, Defense: Gray Gray, Attack: Blue Red Yellow, Abilities: Reach, Surge: Immobilize, Surge: +2 Hearts
  • Master: Speed: 3, Health: 9, Defense: Gray Gray, Attack: Blue Red Yellow, Abilities: Reach, Flail, Surge: Immobilize, Surge: +3 Hearts

Traits

WildernessWater

Abilities

  • Reach: This monster may attack targets up to 2 spaces away.
  • Flail: When attacking, this monster may target 2 separate heroes. This monster makes 1 attack roll and each hero rolls defense dice separately.
  • Immobilize: If this attack deals at least 1 Heart (after the defense roll), the target is Immobilized.

Group Size

Heroes Minion Master
2 1 0
3 0 1
4 1 1