Merriod - Act I
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Merriod
Base Game
Front
Back Melee
Characteristics
- Minion: Speed: 3, Health: 5, Defense: Black, Attack: Blue Red, Abilities: Reach, Surge: Immobilize, Surge: +1 Heart
- Master: Speed: 3, Health: 7, Defense: Black, Attack: Blue Red, Abilities: Reach, Flail, Surge: Immobilize, Surge: +2 Hearts
Traits
WildernessWater
Abilities
- Reach: This monster may attack targets up to 2 spaces away.
- Flail: When attacking, this monster may target 2 separate heroes. This monster makes 1 attack roll and each hero rolls defense dice separately.
- Immobilize: If this attack deals at least 1 Heart (after the defense roll), the target is Immobilized.
Group Size
| Heroes | Minion | Master |
|---|---|---|
| 2 | 1 | 0 |
| 3 | 0 | 1 |
| 4 | 1 | 1 |