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Hybrid Sentinel - Act II

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Hybrid Sentinel

Lair Of The Wyrm
Hybrid Sentinel Act II Front Front
Hybrid Sentinel Act II Back Back
Melee

Characteristics

  • Minion: Speed: 4, Health: 6, Defense: Black Brown, Attack: Blue Red, Abilities: Fly, Prey On The Weak, Surge: +1 Heart, Surge: +1 Heart
  • Master: Speed: 4, Health: 9, Defense: Black Gray, Attack: Blue Yellow Red, Abilities: Fly, Prey On The Weak, Surge: Fire Breath, Surge: +2 Hearts

Traits

MountainCave

Abilities

  • Fly: This monster may ignore enemy figures and the effects of terrain while moving. It must end its movement in an empty space following normal movement rules.
  • Prey on the Weak: Each of this monster's attacks targeting a hero with 2 or less Might gains +1 Heart.
  • Fire Breath: Starting with the target space, trace a path of 4 spaces in any direction. All figures on this path are affected by this attack. Each figure rolls defense dice separately.

Group Size

Heroes Minion Master
2 0 1
3 1 1
4 2 1