Hybrid Sentinel - Act II
← Back to Monsters
Front
Back
Hybrid Sentinel
Lair Of The Wyrm
Front
Back Melee
Characteristics
- Minion: Speed: 4, Health: 6, Defense: Black Brown, Attack: Blue Red, Abilities: Fly, Prey On The Weak, Surge: +1 Heart, Surge: +1 Heart
- Master: Speed: 4, Health: 9, Defense: Black Gray, Attack: Blue Yellow Red, Abilities: Fly, Prey On The Weak, Surge: Fire Breath, Surge: +2 Hearts
Traits
MountainCave
Abilities
- Fly: This monster may ignore enemy figures and the effects of terrain while moving. It must end its movement in an empty space following normal movement rules.
- Prey on the Weak: Each of this monster's attacks targeting a hero with 2 or less Might gains +1 Heart.
- Fire Breath: Starting with the target space, trace a path of 4 spaces in any direction. All figures on this path are affected by this attack. Each figure rolls defense dice separately.
Group Size
| Heroes | Minion | Master |
|---|---|---|
| 2 | 0 | 1 |
| 3 | 1 | 1 |
| 4 | 2 | 1 |