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Fire Imps - Act I

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Fire Imps

Lair Of The Wyrm
Fire Imps Act I Front Front
Fire Imps Act I Back Back
Range

Characteristics

  • Minion: Speed: 5, Health: 2, Defense: Gray, Attack: Blue Yellow, Abilities: Flame Fiend, Surge: +1 Range, Surge: Burn
  • Master: Speed: 5, Health: 4, Defense: Gray, Attack: Blue Yellow, Abilities: Combustible, Flame Fiend, Surge: +1 Heart, Surge: Burn

Traits

HotCursed

Abilities

  • Combustible: When this monster is defeated, each hero adjacent to this monster suffers 1 Heart.
  • Flame Fiend: This monster ignores all effects of lava. Each time this monster ends its turn in a space containing lava, it recovers 1 Heart. In addition, this monster never suffers Hearts from burning.
  • Burn: If this attack deals at least 1 Heart (after the defense roll), the target is Burning.

Group Size

Heroes Minion Master
2 2 1
3 3 1
4 3 2