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Burrowing Horror - Act II

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Burrowing Horror

Sands Of The Past
Burrowing Horror Act II Front Front
Burrowing Horror Act II Back Back
Melee

Characteristics

  • Minion: Speed: 3, Health: 10, Defense: Black Gray, Attack: Blue Yellow, Abilities: Action: Burrow, Surge: Blind, Ironskin
  • Master: Speed: 3, Health: 12, Defense: Black Gray, Attack: Blue Yellow Green, Abilities: Action: Burrow, Surge: Blind, Ironskin, Surge: +1 Heart

Traits

HotMountain

Abilities

  • Burrow: Remove this figure from the map and place it in empty or occupied spaces up to 3 spaces away. Each figure occupying any target space is moved to the closest empty space of your choice and suffers 1 Fatigue. Limit once per monster turn.
  • Blind: If this attack deals at least 1 Heart (after the defense roll), the target is Blinded.
  • Ironskin: This monster is immune to Pierce and to all conditions.

Group Size

Heroes Minion Master
2 1 0
3 0 1
4 1 1