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Splig - Act II

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Splig Act II Front Front
Splig Act II Back Back

Attack: Melee: Blue Red Yellow

Characteristics

  • 2 Heroes: Speed: 3, Health: 10, Defense: Gray
  • 3 Heroes: Speed: 3, Health: 12, Defense: Gray Brown
  • 4 Heroes: Speed: 3, Health: 16, Defense: Gray Brown

Abilities

  • Not Me!
  • Action: Promotion
  • Surge: Knockback
  • Surge: +2 Hearts

Ability Rules

  • Not Me!: Each time Splig is attacked, before dice are rolled, test his Awareness. If he passes, a monster adjacent to him becomes the target of the attack. Range and line of sight are still measured to Splig's space.
  • Promotion: Splig tests Willpower. If he passes, you may replace an adjacent minion monster with a master monster of that type. This may not exceed that monster group limit.
  • Knockback: Remove the target from the map, then place him on any empty space within 3 spaces of his original space. He counts as entering that space.