Skip to content

Sir Alric Farrow - Act II

← Back to Lieutenants
Sir Alric Farrow Act II Front Front
Sir Alric Farrow Act II Back Back

Attack: Melee: Blue Red Red

Characteristics

  • 2 Heroes: Speed: 3, Health: 12, Defense: Gray Gray
  • 3 Heroes: Speed: 3, Health: 15, Defense: Black Gray
  • 4 Heroes: Speed: 3, Health: 18, Defense: Black Gray Brown

Abilities

  • Regeneration 1
  • Unmovable
  • Action: Overpower
  • Surge: +2 Hearts

Ability Rules

  • Regeneration 1: At the beginning of the overlord player's turn, this monster recovers 1 Heart.
  • Unmovable: This monster may choose to ignore any game effect that would force it to move.
  • Overpower: Sir Alric Farrow performs a move action. Each time he moves into a space adjacent to a hero, Alric may test Might. If he passes, he may trade spaces with that hero and the hero suffers 1 Fatigue.