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Belthir - Act I

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Belthir Act I Front Front
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Attack: Melee: Blue Red

Characteristics

  • 2 Heroes: Speed: 4, Health: 9, Defense: Gray
  • 3 Heroes: Speed: 4, Health: 11, Defense: Gray Brown
  • 4 Heroes: Speed: 4, Health: 13, Defense: Gray Brown

Abilities

  • Fly
  • Reach
  • Surge: Poison

Ability Rules

  • Fly: This monster may ignore enemy figures and the effects of terrain while moving. It must end its movement in an empty space following normal movement rules.
  • Reach: This monster may attack targets up to 2 spaces away.
  • Poison: If this attack deals at least 1 Heart (after the defense roll), the target is Poisoned.