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Square One

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square one

Icon: 1

Timer: 3 Hourglass

Rules

Each time a fire imp in darkness performs an attack, that attack gains +1 Heart. Fire imps cannot perform Engage or Spot actions. Firepits block movement. As an action, while adjacent to a firepit that is not ablaze, a hero may flip that firepit faceup to show that it is ablaze. Then, he tests Might or Willpower. If he fails, he sufffers 2 Hearts and 1 Fatigue. Each space adjacent to a firepit that is ablaze is a lit space. If each firepit is ablaze, discard each red onjective token. Each hero receives 2 XP. Then, refresh fate and discard this Exploration card. If the fire dies, discard each red objective token and advance doom by 1. Each hero receives 1 XP. Then, discard this exploration card.

Timer Effects

The fire dies.

Overlord Flavor

The small, gremlin-like creatures crackle with laughter as you try in vain to rekindle the fire. They inhale great, screeching breaths and consume your flames.

Overlord Effects

Flip facedown each firepit that is adjacent to a fire imp.