Skip to content

Nightmare Gate

← Back to Explorations
nightmare gate

Icon: 2

Timer: 4 Hourglass

Rules

Hybrid sentinels do not activate until the locked door is removed. If the fire died in Square One, each time a hero enters a space adjacent to a chest, that hero suffers 1 Fatigue. At the start of each hero's turn, that hero gains movement points equal to 5 minus the number of heroes. As an action, while adjacent to a chest, a hero may reveal that objective token. If he does, perform the following based on its color. BLUE: Replace this objective token with a minion fire imp, respecting group limits. RED: Replace this objective token with a master fire imp, respecting group limits. GREEN: If each chest has been revealed, discard this token and remove the locked door from the map. Otherwise, return this token facedown. If there are no hybrid sentinels on the map, the heroes have slain Draemor's guard. Each hero gains 3 XP. Transition to Act II. Then, refresh fate and discard this Exploration card.

Timer Effects

Advance Doom by 1 and reveal all chests. Each hero receives 2 XP. Transition to Act II. Then, discard this Exploration card.