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Incinerator

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incinerator

Timer: 3 Hourglass

Rules

Each time a hero enters a space containing or adjacent to a vent, he suffers 1 Fatigue and is Poisoned. As an action, which adjacent to a vent, a hero may test Might or Willpower. If he passes, the vent is shut and the token is discarded from the map. If he fails, he is Poisoned. If there are no vents on the map, refresh fate and discard this Exploration card. If the torchbearer is adjacent to a vent or if a hero adjacent to a vent is Burning, the vents ignite. If the vents ignite, each hero is Burning. Then, advance doom by 1, discard each red objective token, and discard this Exploration card.

Timer Effects

The vents ignite.

Overlord Flavor

Deranged laughter echoes up one of the vents. Moments later, a flaming imp emerges.

Overlord Effects

Place 1 fire imp adjacent to 1 vent, respecting group limits.