Consuming Falls
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Consuming Falls
Nature's Ire
Icon: 1
Rules
Each space on 26A is a water space. Each attack a monster performs gains +3 Range. Goblin archers cannot perform Engage or Spot actions. While adjacent to Desmond, each hero gains +1 Might and +1 Awareness. Each time a sack enters a water space, discard it without revealing it. As an action, while adjacent to a sack, a hero may test Might or Awareness. If he passes, reveal the token and then discard it. Blue objective tokens are civilians. Red objective tokens are useless trinkets. If it is a civilian, that civilian is rescued. If the heroes rescue 2 civilians, discard all objective tokens. Each hero receives 2 XP. Then, refresh fate and discard this Exploration card. If there are no more sacks on the map, advance doom by 1. Each hero receives 1 XP. Then, discard this Exploration card.
Overlord Flavor
The goblins chant a work song as they heave the sacks toward the falls. The purpose of the song seems lost on them, however, as they all yank the ropes with different rhythms. Nevertheless, the sacks inch forward.
Overlord Effects
Move each sack one space away from the entrance of the Consuming Falls.