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Quest 14: The Dragon's Lair

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Act II 2 Encounters Requires: Quest 13

Quest 14: The Dragon's Lair

Introduction

Sir Palamon rests his battle-nicked sword on Baron Greigory's desk. "This is the sword I was given when I was knighted, but it is not the blade I bore when I fought alongside the Shadow Binders. No, then I bore the legendary sword of Sir Arcite, the Dawnblade."

"What's so ruddy special about his sword, then?" asks Baron Greigory.

"Sir Arcite was a great hero of the Dragon Wars. It was he who drove Dragonlord Gryvorn back, he who forced that ancient evil to bind itself into the Shadow Rune. I believe his sword will be essential both to unlocking his power and to sealing it again."

"So, where is it now, then?"

"I returned the sword to its resting place in Sir Arcite's tomb. You must travel to the tomb before dawn. As the sun rises, it will cast its holy rays down into the burial chamber. When the sun's light reaches Arcite's grave, whoever is standing there shall wield the Dawnblade."

Monsters

  • 3 open groups

Setup

Place 1 open group on the Sewer. The other 2 open groups are not placed during setup, but are available as reinforcements (see "Reinforcements").

Place search tokens based on the number of heroes.

Place 1 red objective token faceup as indicated. This objective token is Arcite's Tomb. Keep the white objective token off to one side within easy reach; it will be needed later as the Ray of Sunlight.

Special Rules

Ray of Sunlight

At the start of the Overlord's first turn, place the white objective token in the unique space marked with an "X." This token is the Ray of Sunlight.

At the start of the Overlord's second turn (and all subsequent turns), move the Ray of Sunlight in a straight line one space closer to Arcite's Tomb. The Ray of Sunlight ignores any figures or tokens in any space it moves into; it cannot be stopped, delayed, or affected in any way by any effect.

Encounter 1 ends when the Ray of Sunlight enters the same space as Arcite's Tomb.

Reinforcements

At the start of each Overlord turn, he may place 1 monster on each of the Entrance, Exit, and the unique space (where the Ray of Sunlight was placed). Each monster must be from a different monster group, respecting group limits.

Victory

Hero Victory

If a hero is in the same space as Arcite's Tomb when the Ray of Sunlight enters the tomb's space, read the following aloud:

When the sunlight brushes the top of Sir Arcite's tomb, it seems as if the long-dead knight sits up, looking youthful and radiantly beautiful. The apparition offers you his sword, hilt first, and when you take it the sunlight shines and reflects from the blade, filling the entire crypt. Shrieking with dismay, the Overlord's minions flee.

Following Sir Palamon's instructions, you proceed at your best possible speed to the edge of the Greatwood, to finish the job.

The heroes win this encounter! The hero players take the "Dawnblade" relic and choose one hero to carry it during Encounter 2.

Overlord Victory

Otherwise, read the following aloud:

When the sunlight brushes the top of Sir Arcite's tomb, it seems as if the long-dead knight sits up, looking youthful and radiantly beautiful. The apparition offers its sword, hilt first, but suddenly a black-mailed fist punches through the ghost's chest and grips the weapon by the blade. Sir Arcite wails and he seems to age, die, and rot away before your eyes. Darkness surrounds the sword and the light in the crypt dims as if the sun were setting. Sir Alric has arrived, and he lifts his new sword to the sky.

The Overlord wins this encounter! The Overlord takes the "Duskblade" relic. Sir Alric carries it during Encounter 2.