Quest 13: The Frozen Spire
Quest 13: The Frozen Spire
Introduction
Baron Greigory's scouts have located the farmer. "Zachareth's goblins have carried him away to the Frozen Spire," Greigory told you. "There's no telling what horrors they're subjecting that poor man to, and no telling how great an asset he could be against the current threat."
And so here you are, climbing up the mountain slopes toward the Frozen Spire. You can see it glittering in the autumn light above you now, but the way is blocked by a deep canyon with only a single bridge. Suddenly, it seems as if dark clouds swallow the sky and a creature of shadow and flame plummets to the earth. A dragon has landed athwart the bridge, and vile minions of the Overlord spring from hiding ahead of you.
"Keep the interlopers back," bellows the dragon, and with a loud CRACK you see that he is dismantling the bridge brick by brick! "This won't take but a minute." If you want to reach the Frozen Spire before nightfall, you must defeat the dragon before he destroys the bridge!
Monsters
- Shadow dragons
- 2 open groups
Setup
Place 1 open monster group on the River's Edge. Place 1 open monster group on the Stream.
Place the shadow dragons on the Stone Bridge. The Overlord chooses 1 shadow dragon. This is Ruin. Ruin has 2 additional Health per hero. Place Ruin as indicated on the map. Ruin does not follow normal rules for monsters. See "Special Rules" for more information.
Place search tokens based on the number of heroes.
Place the green objective token faceup as indicated. This is the Dragonheart.
Special Rules
Ruin
Ruin's Speed is 1; when activated he can only move directly forward across the bridge, destroying it as he goes (he is always oriented across the bridge to block it completely). Ruin can perform only 1 move action per turn; he cannot be affected by "Dash" or be moved in any other way except to move 1 space per turn along the Stone Bridge (or to move backwards by destroying the Dragonheart, see below).
If there is a hero blocking Ruin's forward movement, that hero may test [Strength] when Ruin attempts to move forward. If the hero passes, Ruin stays where he is and the move is wasted. If the hero fails, any hero adjacent to Ruin is pushed back 1 space (or into the closest available empty space of the Overlord's choice) and Ruin moves forward. If there are multiple heroes blocking Ruin, only 1 hero (of the heroes' choice) makes the test.
Dragonheart
The objective token is the Dragonheart. A character may attack the Dragonheart as if it were a monster figure (with no defense dice rolled). As long as the attack is not a miss, Ruin suffers 2 [damage] per hero and moves back 1 space. The Dragonheart is then destroyed and removed from the map.
Reinforcements
At the start of each Overlord turn, he may place 1 monster from 1 of his open groups on the Entrance, respecting group limits.
Victory
Hero Victory
If the heroes kill Ruin, read the following aloud:
"Impossible!" the dragon bellows. "You are only..." The creature never finishes its sentence, but tumbles into the canyon, the walls too close to let it spread its wings. The Overlord's other servants flee into the hills—the way forward is clear.
The heroes win this encounter!
Overlord Victory
If Ruin enters the three unique spaces indicated at the edge of the Bridge, read the following aloud:
"Too late, you soft-skinned fools!" With a groan, the bridge collapses into the inky blackness of the canyon. The dragon spreads its wings and leaps into the air. "You will never have the Shadow Binder back!" You'll have to go hours out of your way to reach the Spire now... and by then, night will have fallen.
The Overlord wins this encounter!