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Quest 12: The Hoard

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Act II 2 Encounters

Quest 12: The Hoard

Introduction

"Before I was a farmer," says Frederick, "I was renowned as the finest archer in all of Terrinoth. They called me 'Frederick Far Shot.' But truth be told, it wasn't all skill. No, I had a bow. The most magnificent bow ever made. Latari-crafted, truly exquisite." The old farmer sighs, his fingers twitching and curling as if remembering the pull of the bowstring. "It's in the hands of the Overlord now. But I know where he's keeping it. I can take you there, and I can help you get in."

And so you find yourselves heading south, across the River Rhynn and into Carthridge. It is as you cross the river that you are set upon by minions of the Overlord! Clearly, they've come to kill Frederick.

"Protect me, friends!" says Frederick. "I'm not the warrior I once was. But if you take me to the hoard, I can use my connection to the bow to activate the glyphs of transport. I can still help you!" You'll have to be vigilant if you're going to get Frederick into the hoard alive.

Monsters

(Note: Because of the Reinforcements rules, the Overlord cannot select a monster group that includes six-space large monsters such as Shadow Dragons.)

Setup

Place the merriods on the River's Edge. Place 1 open monster group on the Caravan.

Place search tokens based on the number of heroes. The unique search token is the Rune Key needed to open the locked door.

Place a villager token as indicated on the map. This token is Frederick.

Special Rules

The Locked Door

The locked door is magically sealed and cannot be opened until the heroes find the Rune Key. After any hero finds the Rune Key, the locked door may be opened by any hero, like any other door. The door cannot be opened by any figure before finding the Rune Key.

Frederick

Treat Frederick as a hero figure with the following exceptions:

  • Frederick activates at the end of the last hero turn each round
  • He is controlled by the hero player who takes his turn last
  • When activated he performs only 1 move action
  • He cannot perform any other actions
  • He cannot recover [Stamina] by any means

Frederick Stats:

  • Stamina: 0

Reinforcements

At the start of each Overlord turn, he may place 1 monster from 1 of his monster groups on the Entrance, respecting group limits. The Overlord cannot place a monster that does not fit on the Entrance.

Victory

Hero Victory

If Frederick moves off the map through the Exit, read the following aloud:

The howls and snarls of Zachareth's minions fade into the distance. You've escaped, and Frederick with you! "When we reach the hoard," says Frederick, "I'll activate the glyphs within. You'll be able to use them to move about the place much faster."

The heroes win this encounter!

Overlord Victory

If Frederick is defeated, read the following aloud:

Frederick stumbles and falls, clutching a wound on his side. Smelling blood, the Overlord's minions howl and fade into the distance.

"Leave me," gasps Frederick. "The hoard is close. You can still triumph without me. Zachareth must be stopped! Don't let him harness Gryvorn's power!" With no other choice, you press on. Frederick's screams echo in your ears for the remainder of your journey.

The Overlord wins this encounter!