Quest 9: The Bridge of Greystone
Quest 9: The Bridge of Greystone
Introduction
You come to the last bridge before the watchtower. You can see the guards assigned to the tower going about their business, completely unaware of the doom that awaits them. You're not sure why Belthir wants to kill them all, but you know that you don't want that to happen—you'd better fight him off, first.
Monsters
- Belthir
- Elementals
- 1 open group
Setup
Place the elementals on the Stone Bridge, and Belthir on the Stone Bridge as indicated. Place 1 open monster group on the Waterfall.
Place search tokens based on the number of heroes.
Place 2 villager tokens on each of the Gatehouse and Cabin as indicated. These villager tokens are guards.
If the Overlord won Encounter 1 (Quest 8), each of the heroes must skip his first turn.
Special Rules
The Guards
The villager tokens are guards. Treat them as hero figures with the following exceptions:
- They cannot recover [Stamina] by any means
- They are immune to all conditions
- They pass any attribute test they are called upon to make
Guard Stats:
- Health: 6
- Speed: 4
- Defense: None
- Attack: 1 blue
Each guard on the same tile as either a hero or a monster activates at the end of the last hero turn each round; they are controlled by the hero player who takes his turn last. When activated, each guard moves directly toward the closest monster. If he ends his movement adjacent to it, he performs an attack targeting it. When 2 monsters are equally close, the heroes choose which monster the guard moves toward.
Reinforcements
At the end of each Overlord turn, he may place 1 monster from 1 of his monster groups on the Entrance, respecting group limits.
Victory
Hero Victory
If Belthir is defeated, read the following aloud:
Bleeding, the dragon-hybrid staggers back. "I figured you'd be worthy enemies," he growls, "but I see I underestimated you." Then he leaps, spreading his wings and circling up into the sky. "We'll meet again, my friends!"
One of the survivors comes forward. "Sirs, I don't know how or why you came here, but me and my mates thank you. Here." He offers you a massive shield of black iron. "Figure that dragon-man came for this. Been nothing but ill-luck since it turned up in one of the mines. Take it away, please!"
The heroes win!
Overlord Victory
If all 4 guards are defeated, read the following aloud:
Belthir bends down over the last dying man-at-arms, then hefts a massive slab of black iron—a shield. "They say it was forged from a single scale from my sire's hide—what nonsense." He straps the shield to his arm and sneers at you. "I've got what I came for. When next we meet, I hope you prove more of a challenge!" Then he leaps into the sky and is gone.
The Overlord wins!
Rewards
Win or lose, each player receives 1 XP.
If the heroes win, they receive the "Shield of the Dark God" relic.
If the Overlord wins, he receives the "Shield of Zorek's Favor" relic.