Quest 7: The Family Crypt
Quest 7: The Family Crypt
See Quest-06.md (The Masquerade Ball)
Introduction
The family crypt below Lord Theodir's estate is cold and echoes with the sounds of vile monsters. Are these minions of the Overlord, or is Lord Theodir truly mad? In any case, a locked door stands before you. Inscribed in glowing script across the jamb is a riddle—clearly, you'll have to either smash the door down, answer the riddle, or pick the lock to proceed.
Monsters
- Lady Eliza Farrow
- Cave Spiders
- 2 open groups
Setup
Place Lady Eliza Farrow on the Goblin Cave as indicated. Place the cave spiders on the Spider Den. The other 2 open groups are not placed during setup.
Place search tokens based on the number of heroes.
Special Rules
Monster Placement
When the door to the Goblin Cave is opened the first time, or when a figure enters a space on the Goblin Cave, the Overlord places 1 of his unused open groups on that tile.
When the door to the Tomb is opened the first time, or when a figure enters a space on the Tomb, the Overlord places his other open group on that tile.
The Doors
Each of the doors leading to Lord Theodir's vault is locked and magically sealed. They cannot be opened by normal means. When a figure performs an action to open one of the doors, he must do one of the following:
Smash the Door: The figure tests [Strength]. If he passes, the door is removed from the map entirely. This counts as opening the door. If he fails, there is no effect.
Answer the Riddle: The figure tests [Perception]. If he passes, the figure is immediately moved to the closest available empty space on the other side of the door. The door remains closed and in place. If he fails, there is no effect.
Pick the Lock: The figure tests [Agility]. If he passes, the door is opened. If he fails, there is no effect.
A figure may attempt to open any door in this way only once per turn.
Lady Eliza Farrow always attempts to Answer the Riddle. If the Overlord won Encounter 1, then she has already secured the correct answers from Lord Theodir, and she automatically passes her tests to Answer the Riddle on all the doors except the final locked door. She must always test as normal on the locked door to the Exit.
Figures without attributes, such as familiars or non-lieutenant monsters, cannot attempt to open a door. An opened door may be closed as normal.
Reinforcements
None.
Victory
Hero Victory
If either the heroes move off the map through the Exit or Lady Eliza Farrow is defeated, read the following aloud:
Behind you, Eliza shrieks in dismay. "No! Those bones are mine!" She blurs forward faster than the eye can follow as you snatch up the only treasure in the vault: a purple velvet bag. As soon as your hand touches the bag, Lady Eliza trips over a cracked flagstone. As she straightens up to glare at you, there's a loud crack, and a tall candelabra topples down to crush her. She turns into a red mist just in time, and her voice whispers through the crypt. "Bah. So, luck is on your side... for now. We'll meet again, heroes." Then she is gone.
The heroes win!
Overlord Victory
If Lady Eliza Farrow moves off the map through the Exit, read the following aloud:
"Too late," the vampire whispers, her eyes gleaming red as she holds a purple velvet bag aloft. "Fortune favors my family today. Oh, my husband will be so pleased—and so will our master." With that, she empties the bag across the vault floor. The bone cubes within clatter and clack, then come to rest showing dark and wretched runes, flaring with a black fire. When you look up, she is gone.
The Overlord wins!
Rewards
Win or lose, each player receives 1 XP.
If the heroes win, they receive the "Fortuna's Dice" relic.
If the Overlord wins, he receives the "Bones of Woe" relic.
Map Tiles
Encounter 2:
- Goblin Cave
- Spider Den
- Tomb
- Entrance
- Exit