Serena
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Serena
Labyrinth Of Ruin Act - Melee: Blue Green Green
Stats
Might 1
Knowledge 3
Willpower 5
Awareness 2
Characteristics
- 2 Heroes: Speed: 3, Health: 10, Defense: Gray
- 3 Heroes: Speed: 3, Health: 8, Defense: Gray
- 4 Heroes: Speed: 3, Health: 8, Defense: Brown
Abilities
- Action: Soothing Spirit
- Surge: +1 Heart
- Surge: Stun
Ability Rules
- Soothing Spirit: Each hero adjacent to this ally may recover 1 Heart and 1 Fatigue (limit once per turn).
- Stun: If this attack deals at least 1 Heart (after the defense roll), the target is Stunned.
Ally Skills
Aura Of Might
This ally adds 1 additional gray die to her defense pool. After using Soothing Spirit, each monster within 3 spaces of this ally is dealt 3 Hearts. Each monster rolls defense dice separately. This is not considered an attack.
Healing Aura
This ally gains +4 Health. Soothing Spirit now affects all heroes within 3 spaces of this ally.
Holy Hammer
Action: This ally performs a Ranged attack rolling the dice shown below. This attack affects a second monster within 3 spaces of the target. This ally must have line of sight to the second monster. Range: Blue Red Green.