Skip to content

Serena

← Back to Allies
Serena Front
Serena Back

Serena

Labyrinth Of Ruin
Act - Melee: Blue Green Green

Stats

Might 1
Knowledge 3
Willpower 5
Awareness 2

Characteristics

  • 2 Heroes: Speed: 3, Health: 10, Defense: Gray
  • 3 Heroes: Speed: 3, Health: 8, Defense: Gray
  • 4 Heroes: Speed: 3, Health: 8, Defense: Brown

Abilities

  • Action: Soothing Spirit
  • Surge: +1 Heart
  • Surge: Stun

Ability Rules

  • Soothing Spirit: Each hero adjacent to this ally may recover 1 Heart and 1 Fatigue (limit once per turn).
  • Stun: If this attack deals at least 1 Heart (after the defense roll), the target is Stunned.

Ally Skills

Aura Of Might

Aura Of Might

This ally adds 1 additional gray die to her defense pool. After using Soothing Spirit, each monster within 3 spaces of this ally is dealt 3 Hearts. Each monster rolls defense dice separately. This is not considered an attack.

Healing Aura

Healing Aura

This ally gains +4 Health. Soothing Spirit now affects all heroes within 3 spaces of this ally.

Holy Hammer

Holy Hammer

Action: This ally performs a Ranged attack rolling the dice shown below. This attack affects a second monster within 3 spaces of the target. This ally must have line of sight to the second monster. Range: Blue Red Green.