Belthir - Act I
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Front
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Belthir
Base Game
Front
Back Attack: Melee: Blue Red
Deck: Hybrid Loyalty
Characteristics
- 2 Heroes: Speed: 4, Health: 9, Defense: Gray
- 3 Heroes: Speed: 4, Health: 11, Defense: Gray Brown
- 4 Heroes: Speed: 4, Health: 15, Defense: Gray Brown
Abilities
- Fly
- Reach
- Surge: Poison
Ability Rules
- Fly: This monster may ignore enemy figures and the effects of terrain while moving. It must end its movement in an empty space following normal movement rules.
- Reach: This monster may attack targets up to 2 spaces away.
- Poison: If this attack deals at least 1 Heart (after the defense roll), the target is Poisoned.